You move at a fixed speed and direction and since it was a long animation it left you pretty vulnerable. While they look pretty bad ass they are…less than optimal. This was a HUGE discovery because it took the game, which was mostly fought on the ground, and brought it to the skies! This sequence meant you could stay in the air for an indefinite amount of time, provided you could still make it back to a wall.Īsh Shot : So I mentioned that you can do these Max Payne dives with your gun out. Well thanks to the previously mentioned coding error players found out that you could now cancel this back/side flip animation with a sword slash(or dagger stab), and since the sword slash animation is so short you would go back to a neutral position way quicker than you would if you just wall jumped, and since you’re in a neutral position you can just dash back towards the wall and repeat…and each time you did this you would gain a little more height. Sure, you could look around, or shoot your guns, but outside of that you were just kinda locked into a fixed animation and fall trajectory. I’m going to break down two before moving forward because otherwise I would be writing a master’s thesis on advanced game mechanics for a sixteen year old free-to-play game.Īll Cancel : Alright, so remember how I said you could run up or jump off walls? the downside to jumping off walls was that after you did it…you couldn’t really do much else. After this patch was release people figured out that you were able to cancel certain animations with others and create new movement sequences. The game would be cool enough on it’s own, but some time late into the Korean release of GunZ there was a coding oversight that actually lead to an evolution of gameplay that would push the physical capabilities of the player base and increase the speed of gameplay by 200%. Everything in the game felt really satisfying to do and made you feel like you were cool AF. You could run along or up walls, jump off them, do Max Payne-esq dives with your guns out, dash around with a sword. AWESOME! After players joined a lobby they were dropped into one of many pretty sizable maps and could run around pretty freely. The movement in this game is heavily based on ‘The Matrix’ …and it. The game is a lobby based system where the host can set up different game types such as Team Deathmatch, Deathmatch, Gladiator, Team Gladiator, Spy, Duels, Assassination, etc… Players create their character and build a load out including up to two ranged weapons (Pistols, SMGs, Revolvers, Assault Rifles, Shotguns, Rocket Launchers), one melee weapon (Sword, Kodachis, Dagger), Armor(Head, Torso, Legs, Gloves, Boots), two sub items (Grenades, Flashbangs, Smoke Bombs, Health Kits, Armor Kits) and two rings. GunZ has movement options that are HEAVILY inspired by ‘The Matrix’, some bumpin’ tunes, and some pretty laughable voice acting. GunZ the Duel is a free-to-play online third-person shooter developed by MAIET Entertainment in the early 2000s. GunZ is Currently open to the West and International gamers Across worldwide overseas! M2O gaming Network, a Private Gaming Network, hosting Nostalgic games such as GUNZ, and continues to thrive till this day. Register and Download GunZ from our official GunZ Website Click Here!
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