![]() The easier to fool AI means that now it is substantially more tempting to loot all the money hidden in the levels. Unfortunately, the waiting game technic works on them just as well. Things become a bit more interesting when some enemies learn telepathy and can detect when their mates have been turned into shish kebab. If you were successful, you just have to wait a couple of seconds for the guards to return to their patrol. The AI is more than forgiving, giving you an almost generous window of time to hide if you are about to get detected. ![]() The same can be said about the mission objectives as well: you either have to collect some kind of resources, eliminate certain key opponents or kidnap some others. There are only a handful of enemy types that, though the game changes their colors, but nothing else. When it comes to content the lack of originality is painful. You know the developers have given up on having any remnant of creativity when they named missions like “Help the militia I, II, III, IV, V”. ![]() The names of the missions are just as inspired as the story itself. It should take you around 15 hours, depending how keen you are to collect all the money and secrets hidden through the levels. The motives and origin of the opposing forces devolve slowly into a complete and utter nonsense, and when after nine chapters the real bad guy shows himself, you know you are close to the end of the game. They lack proper facial animation, a convincing voice or an engaging background story. With the exception of a couple of cutscenes, there is no real plot and during the 51 missions waiting for you to finish you will not be able to establish any form of connection with any character. The story that is supposedly taking place 100 years after the events of the first game is almost non-existent. Again, you will become a vengeful spirit who goes through mission after mission, more out of a routine rather than following a personal motivation. After going through the tutorial, you will know the basics and will be ready to turn the shadows into your real home. If you fancy value more the idea of playing with other 2 players, rather than facing actual challenges, than Aragami 2 might be your cup of tea. Aragami 2 focuses rather on the co-op experience, dumbing down the original formula and offering repetitive maps with faceless enemies that can easily be defeated by just one player. Gone is the challenging gameplay and the enemies that were scarry strong and incredibly smart. If you were a fan of what the first Aragami stood for, you are in for a disappointment. So, what could be better than a lone ninja striking form the shadows? According to the developers from Lince Works a bunch of them. The unforgiving mechanics and the lethal enemies forced players to think carefully before making even a step, fully exploiting the tactical abilities just to have a chance. Launched in 2016, the first Aragami became somewhat of an indie reference when it comes to stealth games.
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